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Journal // Use Cases // Raptor X18 · 3D & VFX
// 3D Animation & VFX

Laptop for Blender, Maya, Houdini, and Cinema 4D rendering.

We benchmarked the Raptor X18 across the workloads that pay 3D artists: Blender Open Data, the full SPEC Blender suite, and the OPTIX-accelerated pipeline that turns the RTX 5090 Laptop into a portable render node. The headline number: an 8,114.76 Blender Open Data score and a 4.27× SPEC ratio on the Classroom scene.

EC
Eurocom Test Lab
3D & Rendering Performance
May 28, 2026
10 min read
EUROCOM // RX18 · 3D BENCHMARK CONFIG Eurocom Raptor X18 mobile workstation running Blender with a 3D sci-fi corridor scene rendering on the 18-inch 240Hz QHD panel
//Review unit configured for 3D and VFX work: Core Ultra 9 275HX, RTX 5090 Laptop GPU (24 GB GDDR7 · OPTIX-accelerated), 256 GB DDR5, Gen5 NVMe.

The 3D pipeline is the most demanding workload a workstation can run that is not literally machine-learning training. Lookdev iteration depends on render speed. Final-frame rendering depends on VRAM and core count. Simulations — cloth, fluid, smoke, particles — depend on memory bandwidth. Viewport responsiveness depends on a combination of CPU, GPU, and driver maturity. A real 3D laptop has to be good at all of it.

The Raptor X18 is one of a small number of 2026 laptops that genuinely is. The RTX 5090 Laptop GPU with 24 GB of GDDR7 puts it in the same bracket as a desktop RTX 4080 for OPTIX-accelerated Cycles rendering. The 256 GB of DDR5 system memory holds production-scale geometry and simulation caches. And every component remains user-replaceable for the next generation of silicon.

The laptop that lets a 3D artist iterate is not the one that wins a benchmark. It is the one that finishes the lookdev render before the coffee gets cold. // Eurocom Test Lab · 3D Bench

// 01 As-Tested Configuration

This is the build most working 3D artists and small VFX studios would specify: maximum CPU, maximum GPU, maximum memory, fastest storage. Lower configurations of the X18 are available; this is the flagship.

EUROCOM // RAPTOR X18 · BENCHMARK BUILD AS TESTED
Processor
Intel Core Ultra 9 275HX · 24C / 24T · 36 MB cache · 5.29 GHz boost
Graphics
NVIDIA GeForce RTX 5090 · 24 GB GDDR7 · 10,496 CUDA · Blackwell · 328 Tensor AI cores
Memory
256 GB DDR5-5600 · 4 × 64 GB Crucial SO-DIMM · 262-pin · 1.1V
Storage
Samsung 9100 PRO 1 TB · PCIe Gen5 NVMe (1 of 4 M.2 slots)
Storage Expansion
4× M.2 NVMe slots · 1× PCIe Gen5 + 3× PCIe Gen4 · RAID capable
Display
18.0" 240Hz QHD 2560 × 1600 · 16:10 · 100% DCI-P3 · eDP · Sharp LQ180R1JW01
Operating System
Microsoft Windows 11 Pro 64-bit · Balanced power plan
Security & Privacy
Physically removable webcam, microphone, and wireless module

// 02 Blender Open Data

The Blender Open Data benchmark is the closest thing the 3D industry has to a universal performance comparison — nearly every working Blender artist has submitted a result for their current hardware, and the database is the canonical reference. We ran Blender 5.1.1 with OPTIX on the RTX 5090 Laptop.

BENCH // BLENDER OPEN DATA · OPTIX BLENDER 5.1.1
Blender Open Data score RTX 5090 Laptop · OPTIX
8,114.76
score
Classroom scene samples/min · OPTIX
2,060
samples/min
Junkshop scene samples/min
2,627
samples/min
Monster scene samples/min
3,417
samples/min
Geekbench 6 OpenCL general GPU compute reference
235,641
score
3DMark Steel Nomad modern raster reference
5,769
graphics

For context: a score above 8,000 on Blender Open Data is the territory that desktop RTX 4080 and 4090 cards have held since launch. The fact that an 18-inch laptop returns the same number is the entire reason the X18 exists.

// 03 SPEC Blender Suite

SPECworkstation 4.0's Blender suite is a more granular view than Open Data: it runs four production-class scenes against the SPEC reference machine and returns SPEC ratios for each. A ratio of 1.0 means "same as reference." A ratio above 1.0 means "faster than reference."

BENCH // SPEC BLENDER SUITE SPECWORK 4.0
Classroom heaviest scene in the suite
65.92 s
4.27 ratio
BMW27 BMW interior scene
33.41 s
1.31 ratio
BMW1M BMW 1M closeup
12.77 s
1.46 ratio
Island outdoor environment
30.58 s
1.46 ratio

The Classroom result is the headline: 4.27× the SPEC reference workstation on the heaviest scene in the suite. In real-artist terms, the X18 finishes Classroom in 65.92 seconds where the SPEC reference machine takes nearly five minutes. A lookdev iteration cycle that used to be coffee-break-long becomes about a minute.

// CONFIGURE YOUR OWN
Build a Raptor X18 to your spec.

Every Eurocom laptop is configured to order in Ottawa. Choose the CPU, GPU, memory, storage, and display. Add enterprise warranty and on-site service.

Open Configurator →

// 04 OPTIX & VRAM

OPTIX-accelerated rendering is now the default in Cycles for anyone with an RTX GPU, and it is the single biggest determinant of how a 3D artist's day actually feels. The RTX 5090 Laptop in the X18 brings full second-generation Blackwell ray tracing hardware to the laptop form factor.

VRAM is the other half of the equation. 24 GB of GDDR7 on the X18 means most production scenes fit on-card without out-of-core spillage. Texture-heavy environment work, complex character lookdev with displacement and subsurface scattering, and effects-heavy scenes with volumetric domains all benefit. For studios where 16 GB has been the working ceiling, the jump to 24 GB removes a regular workflow friction point.

// 05 The Wider 3D Toolchain

Blender is the headline benchmark, but most 3D artists work across a toolchain: Maya for animation, Houdini for FX, ZBrush for sculpting, Substance for texturing, Cinema 4D for motion graphics, Unreal or Unity for real-time. The X18's CPU and GPU performance translates directly across these tools.

The Blender results translate directly to how alternative path tracers (Octane, V-Ray, RenderMan) will scale on the same hardware. PassMark's 3D Graphics Mark of 35,660 (97th percentile) covers the DirectX viewport performance that drives Maya and Cinema 4D, ensuring shaded viewport responsiveness on scenes that would tank a typical mobile workstation.

// 06 Viewport Performance

For animators and lookdev artists, viewport responsiveness matters more than render speed. The X18's combination of a high-clock 24-core CPU, an RTX 5090 GPU, and 256 GB of DDR5 means viewports stay interactive on scenes that would tank a typical mobile workstation. The PassMark 2D Graphics result of 1,512 (97th percentile) captures the Direct2D performance that affects compositor and texture-paint UIs. The 3D Graphics Mark of 35,660 measures shaded viewport performance.

For Unreal Engine and Unity workflows, the same numbers translate to real-time rendering at native 2560 × 1600 with full Lumen and Nanite at interactive frame rates — a category that previously belonged exclusively to desktop machines.

// 07 Verdict

For 3D artists, animators, lookdev technicians, and small VFX studios, the Raptor X18 is one of the very few laptops in production that genuinely qualifies as a portable render node. The Blender Open Data score of 8,114 is the single number that matters most, and it puts the X18 in the same performance bracket as desktop RTX 4080 cards. The SPEC Blender Classroom ratio of 4.27 says the same thing in a different language: this laptop finishes the heavy scenes in a quarter the time of the reference.

What you give up: weight and battery. What you get: a finishing-class 3D workstation that fits in a backpack, with 256 GB of replaceable DDR5 for the largest geometry caches and four M.2 NVMe slots (one PCIe Gen5, three Gen4) for asset libraries, render outputs, and OS separation.

Eurocom configures every Raptor X18 to order in Ottawa — the same chassis is available with RTX 5080 or RTX 5090, with memory and storage tiers scaled to scene complexity. For studios with NDA-bound client work, the webcam, microphone, and wireless module are all physically removable from the chassis — meaningful for VFX vendors working under studio-mandated security policies.

// Key Takeaways
  • Blender 5.1.1 Open Data score 8,114.76 on OPTIX — desktop RTX 4080-class rendering performance in a laptop
  • SPEC Blender Classroom in 65.92 seconds — a 4.27× SPEC ratio against the reference workstation
  • 24 GB of GDDR7 VRAM — large textured environments and volumetric scenes fit on-card without out-of-core
  • PassMark 3D Graphics Mark 35,660 (97th percentile) — shaded viewport responsiveness on par with desktop towers
  • 256 GB of DDR5-5200 — production geometry, simulation caches, and texture sets stay in RAM
  • User-replaceable DDR5 (4× SO-DIMM, up to 256 GB), four M.2 NVMe slots (1× PCIe Gen5 + 3× PCIe Gen4 for RAID), and physically removable webcam, microphone, and wireless module
EC
Eurocom Test Lab
// Performance Engineering · Ottawa
The Eurocom Test Lab measured every number in this article on the as-tested unit, on stock firmware, on Windows 11 Pro with the Balanced power plan. Our 3D benchmarks use Blender 5.1.1 Open Data, the SPECworkstation 4.0 Blender suite, and PassMark PerformanceTest 11.1.